What it’s like to be inhuman.

What is it like to exist somewhere in between the race you were born into and the unknown?

Welcome to my world. I’m constantly stuck in between belonging and not.

The things that motivate people in general, don’t motivate me.

Rather I find most things that motivate people unappealing.

  • Money
  • Fame
  • Drugs
  • Alcohol
  • Sensuality

So, I relegate myself to a higher level of fulfillment. Finding a brief but surreal rush in skipping to the end and warning others before they arrive. But there’s one hitch, no-one believes the ending until they get there themselves.

What’s worse? There’s no glory in saying I told you so because:

  1. The person might flat out deny your claim.
  2. They might treat it as insignificant, if only to deny you the credit you deserve.
  3. They hate being wrong. And even if they are proven to be, won’t admit it.
  4. No-one likes a smarty pants.

So therefore, whats the point of knowing before the rest? The only time it might be advantageous is if you had the winning lottery numbers, and well, even that much is questionable.

Futurists, like Steve Jobs, by their very nature are committed to pushing the boundaries of what’s possible. Most often they are present well before they should have been. They exist in a time frame that most cannot completely comprehend nor appreciate. However, place Steve 50 or 100 years in the future, and now you have a proper match.

So does that make Jobs inhuman?

Perhaps not. Perhaps just a man ahead of his time, searching for meaning and purpose in a world that couldn’t quite understand him. Constantly pushing the boundaries of what was physically possible and what was eventually possible. Equally uncertain in his personal relationships, struggling to strike a chord with people socially.

And so, there are others that walk among us. I include myself in this growing population. Those that are the misfits. The one’s that don’t belong. And no, not just because we are socially awkward or relatively inaudible or always looking for a greater meaning in life. At the end of the day we simply don’t know what really motivates people. And for this we don’t know how to relate. Are simple material possessions or status the be all and end all of existence? Does humanity have such a short memory that the sins of the past have been long forgotten–or worse, ignored?

Will greed be the ultimate undoing of our race?

And for those with the guilt of seeing the 1,000 foot view, is there anything that can be done to save humanity from certain disaster?

Do any of you feel inhuman at times?

Do you simply not understand people?

Are you constantly reaching for something more than the simple definitions society forces us to accept?

You. Are not. Alone.

What does it take to produce a graphic novel?

Depending if you want the short answer or the long one.

Spoiler alert!

The short answer is ‘patience’.

Now, here’s the long one.

You’ll probably ‘need a team’. Waitaminute, that was a pretty short answer too. Well don’t worry, you’re about to get your money’s worth as I explain what I mean by a team.

Creating a graphic novel is a delicate balance of narrative, voice, character development, art, design, directing, production, marketing, connections and stamina…phew!

Did you get all that? Good, on to the next topic–

OK OK, I’m sure that didn’t quite answer your question entirely. So let’s break down each one of those topics a little for you.

NARRATIVE:

Yes, even though 95% of your page will be covered with artwork, you still have to tell a convincing story. Only this time, it will be in script format. You also have to tell it clearly enough that it translates well to the artist, if you are working with another to complete your graphic novel. Whereas in a novel, you can get by with telling a compelling narrative with strong plot devices and compelling characters, you have to take a broader role in the production of a graphic novel. You now assume both the head writer position and the director position. (more on this later.)

VOICE:

Although this will be assisted by strong visuals, where the reader may not have to envision what your character looks like, they will get a strong sense for your characters attitude and motives by the way they speak, interact and exchange with other characters in your graphic novel. This medium elevates the limitations of characters and their voice to include sound effects, subtle movements, facial expressions, bursting balloons, whispers and so forth. And the speed with which this antics are expressed are usually much quicker than the page or so it would take to develop that voice in novel form.

CHARACTER DEVELOPMENT:

Much of this can be left to the imagination of the reader, in standard narrative. Now you are pre-defining each character’s appearance to your reader. Make sure you do so carefully, you don’t want to lose their interests or let them down with a hurried design. Now that you have cemented the look and feel of the character you and your artists job will be to keep that character consistent throughout the length of your graphic novel. Sure they can have their own character arc, but once your present that character in a panel, you will have to keep the momentum rolling.

ART:

Here’s a big one, for obvious reasons. The graphic novel medium is split between those that can visually tell a compelling story and those that must rely on the skills of others to bring their story to life through the visual medium. Either way you need to be able to communicate effectively, either to your left brain or your right hand person, exactly what you want to see play out on the page in visual format. This is typically much easier said than done. It takes a special discipline to wade through all the labor intensive panels, transitions and sequences of a graphic novel, from page 1 to page 128. Keeping everything flowing nicely, keeping it all consistent, keeping the quality high. They all play into the final output.

DESIGN:

What does the overall package look like? If you don’t have a compelling ‘brand’ your story might be great, or your art might be great, but it may never get the chance to shine. Think about visiting a company’s website for the first time. Was it slow to load? Was it professional in appearance? Did it have much to be desired? You can never redo a first impression, so make sure not to skimp on the design aspect. (Yes, this includes the logo, the title page, the choices for black/white backgrounds for each page and so forth, contributing to the overall look and feel of the entire package.)

DIRECTING:

When I write a graphic novel, or comic book script, I recognize myself as a director with a megaphone trying to keep all the pieces moving. Sometimes you get ahead of yourself by being a little too encouraging, or perhaps moving faster than the other parts can keep up with. Once you’ve been through the process once or twice you’ll realize compassion and understanding play a huge role. (Whether it’s for yourself, your supporters, your team mates and so on.) Try to keep a level head and envision what the end-reader’s experience will be like as they read through the final product and immerse themselves in your world. Are they walking away with a good experience or did they feel mislead? Keep the flow and pacing succinct and let the other pieces fall into place.

PRODUCTION:

Once you are completed you will have to have a plan for production. Did you have backers? Do you have a publisher? Much of the production burden will fall on the initiator for the project. So maybe you are an artist with a concept to get a book done. Maybe you tried to take on all the roles to save yourself some money, then you realize the effort was just to great to steam plow through the entire story beginning to end. Maybe you are a writer with a concept and a dream. You realized you had no artistic ability so you tried to find a suitable match. In any situation, the costs to bring on Pro-level help can easily drown a fledgling property, and often does. Especially if time is a factor. If you are string-lining a project it make take 8-10 years to finally complete it. So make sure you are finding a balance. Just remember, no matter how much effort or money you put into the production, 1. it’s all relative 2. chances of failure are high.

MARKETING:

If you thought the time commitment for the art phase was intense, wait until you hit the marketing phase. Whether you were blessed with finding representation or a publisher that saw your potential, or self-publishing, you will be marketing. You’ll be hammering away on social media, chomping at the bit to get press, paying for advertising materials, designing buttons or shirts etc. If you don’t know what you’re doing, your budget can be completely shot in the marketing phase as it typically doesn’t have a pre-defined cap. Usually, the production costs will have a light at the end of the tunnel, but that is not always so for the marketing phase.

CONNECTIONS:

Many times, it’s all in who you know. If you know someone that has been successful, someone that has been published by a major imprint, someone that works for said imprint or any slew of other connections, the going will be much easier for you, especially if they are compassionate to you or your cause. If you are just getting started, the learning curve can be VERY difficult. As you pound the pavement, continue to offer your niche expertise to other creators or industry folk that may in turn prove to be an asset to you. The worst way to look at this is to dive in and find out that nobody owes you anything. (A far cry from what entitlement tells us in the modern age.)

STAMINA:

It’s not easy. It’s not fast. Most often, success never comes. It’s not impossible, but it does require A LOT of hard work AND effort. There will be days you question your sanity. Days you question your goal. Days you realize other aspects of your life are suffering. It is important to keep this all in mind. Make sure you have the time to commit. If you don’t, you might end up wasting your time, the time of others and hurting your personal relationships. Sometimes this can be irreparable. Maintain a level head through the process. Keep your expectations low, not only of yourself but of others, and be pleasantly surprised when you or someone else over achieves. Never stop driving forward if you are committed to this path. Don’t let any naysayers weigh on you or your conscience. Always strive to be better. Always put in the time to actually become better. With enough repetition, hard work and smart problem solving the path will be made clear.

So there–the answer in it’s not so short format. Hopefully this was helpful to any writer, artists, inker, or other looking to become a graphic novelist. Make sure you remain realistic in your venture. There is a finite market for graphic novels and comics just as there is a finite market for print paperbacks and so forth. The learning curve is often very steep and daunting. Make sure your intentions are true if you decide this is the path you want to take. Maintain the flexibility and wherewithal to see it through to the end. If you decide to press on, I hope to see you on the other side of the line.

Who are the next Zombies? A Look at pop culture trends.

Inspired by a conversation I had with a colleague, we were talking about the next wave of popularity. Looking back you can see the clear transitions between vampires, witches, ghosts, zombies, werewolves, monsters and back again. Certainly super heroes are in the mix. But with everything finding prime time in cycles, we were wondering what was up next.

Clearly super heroes have taken the spotlight over the past five to ten years, now almost reaching a fever pitch of movie releases and media spotlights. With the dawning of the Avengers and Iron Man sequels and the later spawning of obscure titles like Ant Man and Guardians of the Galaxy, it leads me to wonder, how much punch the Super Hero Genre really has. Already fans are crying foul with the rehashed rehash that is the common super hero plot, sorry Avengers, your production level was extremely high, but no matter what new big bad you throw at us, it’s still going to be the same beginning, middle and end.

Deadpool and Logan have really came running out of the gate by putting a different spin on the super hero genre, potentially due to their “R” ratings, but perhaps they gave the reigns to other writers beyond the core teams that are the traditionalists. These people have the ability to expand the genres and keep them fresh for viewers, like myself, that have basically seen every major super hero movie release within the past ten years.

So what’s next for the super hero genre or what is the next evolution in the pop culture focus? Witches/super natural seem to have been downplayed in recent years. With the birth of the Wytches franchise by Scott Snyder over at image, you’d think that perhaps that will get the next green light. Salem, the TV series released to mix acclaim, could have been the cauldron to start the brew boiling, it also could have kicked over the bubbling broth before the genre could regain their foothold.

Truly, zombies have been trampling everything in mass media these days. The Walking Dead Fans are especially eager to continue their rampage. Yet, even some of the hardcore TWD fans have begun to teeter out, claiming the same-old same-old. And this would be nothing new. History DOES have a way of repeating itself.

So what will it take for mass media or the decision makers to begin to embrace some genre expanding ideas? If they become popular enough, they could take hold. Here’s hoping for a SAGA TV series or perhaps even an Atomic Blonde movie…oh wait, that’s kinda already happening…

Let the courting of publishers/agents begin!

So last week began my foray into the world of courting a publisher or agent for my latest and ‘greatest’ graphic novel, Lunacy.

The road has been long, fourteen months in production! It’s massive, for graphic novel size at 128 pages. Those are 128 beautifully illustrated and custom designed pages of my creations. A daunting task to say the least.

The project has been edited now three times, I’m crossing all of my I’s, leaving out the crossbar I’s in the lettering phase and dotting all of my t’s. And now the waiting begins…

Hmm…that’s awkward…the waiting continues…

She’ll call back won’t she? Did I do something wrong on our first date? My grammar was correct, the punctuation was spot on, I even had a catchy little diddy called a log line and synopsis, that was boiled down to the sweet sweet nectar likened to that of a pineapple core.

Was my hair too unkempt for her taste?

Was it the color of my suit?

Perhaps I wasn’t punctual enough?

Didn’t like that my car wasn’t on full?

And I’ll probably never know how I chased her away.

But I keep hoping.

I hope that my quirkiness will vibe with someone equally quirky. I hope that my sense of witticism will get me a foot in the door. I hope that I didn’t use a cliche saying that was the nail in the coffin of our first date. After all it could boil down to one single word.

One word, separating me from my soul mate.

One word, separating me from destiny.

Yet I drive myself on. To over self-analyze, to self-perfection, to mastery of my craft.

Will it be enough? Will the sweet scent of a dozen red roses win me another opportunity?

Will the tempting aroma of my Versace Eros cologne attract my match?

Yet I wait, unsure of the rules of engagement. But hopeful, that she will find me worthy enough to give me a second date.